Alright, here is my final-ish version of the new palm tree. Gonna sculpt in some scratches into the trunk and fix a section of the texture that is looking a little funky. I am pretty happy with the result. It took the whole day but totally worth it :). Sculpted base forms in Zbrush and added in the smaller details with NDO.
Thanks for all the feedback!!:) It seems that my lightmass settings were causing the funky lighting on the building. Did a little researching on the settings today and played with the lighting some. @Sebvhe: The texel density of the wood is much lower than the other assets. I have been meaning to get around to re-texturing…