All artists on the project were trained on how to properly set up their textures to fit the Borderlands style, and there are style guides that we all try to adhere to. For example, tape and quilted metal appear a lot in the Borderlands universe. A lot of the art style was established in the first game, but incredibly…
Questions for the Borderlands 2 Art Team What did you guys do to ensure that the art style was consistently upheld amongst all of these varying assets made by various artists? Was there a handful of people who would 'finalize' the artwork? Training for everyone on the art team prior to production to ensure everyone was…
Yes it's true that once u ink over the edge normals it does ruin the illusion of depth so we were very selective on what needed a high and what didn't. Characters needed the high poly cause of the folds on the clothing and muscle definition, most assets that didn't need a normal we faked it in the texture with shadows and…
ha tris, i was in the process of replying the same thing: brent and rob pioneered the texturing. I learned A TON from those guys! But they both work totally different haha :) Inks and outline rendering certainly do a lot of the heavy lifting to keep it cohesive. It's funny that it all "fits" together because everyone has…