Hey everyone!! The Gearbox Art Team has prepared some images of some of the art that went into Borderlands 2. Having worked with this team for 2 years now, I have to say that they are nothing short of AMAZING!!!! ENJOY!! :) Some of us don't have a Polycount name so I'll be posting their art work for them.
Best thread EVAR! Awesome work by all the artists who worked on Borderlands 2! Love the style, and love the screenshots with the texture flats in them as well!
Questions for the Borderlands 2 Art Team What did you guys do to ensure that the art style was consistently upheld amongst all of these varying assets made by various artists? Was there a handful of people who would 'finalize' the artwork? Training for everyone on the art team prior to production to ensure everyone was…
Thank you guys!!! I actually changed my field of work completely because of Borderlands 1 and 2, I quit Graphic Design and got back to make Concept art and started to learn 3D softs and UDK, so maybe someday I will be able to make things like that. So again thansk for share those bits of candy! See ya!
This is literally the best thread in the history of threads, and the best dump in the history of dumps. Two questions: 1.) Max or Maya for the hard surf HP? 2.) How on earth did you get such beautiful renders? Zbrush matcaps? Max beauty render with point lights and IBL? Marmoset toolbag with some advanced sauce? For the…
Any chance you might be able to give us a ballpark on the kind of time estimates you guys had to work with on this stuff? (ie. 5 days for the high poly of a large prop, 3 for a medium and 1 for a small. Or 2 weeks for completed in-game model of a large prop, 1 for a medium, and 3 for a small..) It would be cool to have a…
Just wanted to give a quick thanks to all the artists (and everyone really) that worked on Borderlands 2. Me and a buddy are currently playing through the game (TVHM) and are still awed, surprised and inspired by all the insane art. I was actually surprised to learn that normal maps were heavily in use in this game as, to…