Is it possible to merge materials without attaching my objects in 3dmax ? basically it's the same function as attach objects, in the editable poly modifier. Only without attacking the objects together. This means it will have to match all the materials id's to the a new multi/sub material. hmm.. Example: i have a forest,…
http://www.scriptspot.com/3ds-max/scripts/detach-by-material-id http://www.scriptspot.com/3ds-max/scripts/detach-by-material-id-0 http://emrahgunduz.com/categories/development/maxscript/detach-using-material-ids/ You can attach all your objects, then use Detach By Material using any of the scripts above.
For the example, you could just duplicate your forest, attach all the clones together, grab the material and delete the clone. But, this is assuming you've already setup appropriate material ID's on the non-attached forest. If all objects have a Mat ID of 1, for example. Then applying this "clone" material to everything…
If you know scriptspot.com search there it is highly possible someone already made it. Otherwise just create Multi/Subobject material of sufficient length and assign your materials to it. Personally I don't see a point here cause eve if you export this it will not help you in engine cause same object would need to be drawn…