For the example, you could just duplicate your forest, attach all the clones together, grab the material and delete the clone. But, this is assuming you've already setup appropriate material ID's on the non-attached forest. If all objects have a Mat ID of 1, for example. Then applying this "clone" material to everything…
Is it possible to merge materials without attaching my objects in 3dmax ? basically it's the same function as attach objects, in the editable poly modifier. Only without attacking the objects together. This means it will have to match all the materials id's to the a new multi/sub material. hmm.. Example: i have a forest,…