Let's imagine we have a model all vertex painted in one color with different grade tones , Is it possible to shift the hue of the vertexes from for example a gray to a blue one in order to not have to repaint the whole model by scratch ?
well, i once made some clouds having baked in lighting and there was a technique that might work for you. 1. unwrap your model automatically 2. render to texture your vertex color 3. change the map in photoshop (hue/saturation) 4. import the new texture into max again 5. apply it to the mesh 6. apply a vertex color…
this is the tutorial, just found it again: http://www.youtube.com/watch?NR=1&v=hy_oP6DRPiY&feature=endscreen you shouldnt get rid of the first vertex color. you should use it as a base to blend over a different hue with another vertex paint modifier.
I tried the second but I can't get rid of the first , even filling in deletion doesn't work to remove . how to I render to texture the vertex color? and then how to reapply?
This might help. I've never tried it myself, but I've seen it around. http://www.scriptspot.com/3ds-max/scripts/vertex-color-tools-0 reads: "Adjust R -G -B -H -S -V -Contrast"