Hi all, this is my first modular environment and I would like to have some feedback from you please. =) The idea is of creating some sort of village/town composed by sci-fi buildings linked by transparent tubes and wooden bridges. (so it's a mix of sci-fi and traditional things) I have a limit of 15000 triangles and I have…
so, I've textured everything and I've tried to put everything on UDK (sorry if I haven't written it on the thread title..), I also wanted to fix the glass material and find a metal material for the futuristic sculptures, but I still searching a way to do them, the tutorial I've seen so far don't seem ok for my case, since…
I meant make them to sub-objects. I think the main problem is about the poly limit. With this budget, better if you make something smaller and less spherical/cylinderical shaped stuff, with simple planar floor elements.
Thank you Obscura for the answer and sorry for the late reply. It is true that by optimizing the platform I don't get many triangles but I think it's still something. =) I haven't understood though what you mean with the planks.. I've tried to make them vertical but then the objects has far more triangles. =/ Anyway, this…