Okeydokey, spent quite a while getting the normals looking right, but I think its getting close to completion, still need to add a specular and put some ware and tear on the diffuse, also there's some spots that need some love, but overall I'm liking it. Marmoset: And in udk: And I have wrote a short ballard to Marmoset:…
Anyone give me any tips on baking a normal map? I went to Maya and transferred maps as I probably wasn't using Xnormal properly and was getting weird results. There's a little weird artefacts on the highlighted orange areas. (in Marmoset) It's the first time I've baked anything or really UV'ed anything so I could be doing…
@reverendK : Thanks for your feedback - yeah youre right - ill fix that soon - will add alot of industrial stuff (cables, computers etc.) soon. I dont know if i can ask "noob" questions aswell..really learned alot about Texturespace and right normal orientation the last days. Anyway - i have some strange shading issues in…
Personally I just make a block out for my own benefit, to see how every thing will fit together, speaking of fitting together could anyone do a quick tutorial on how to do a second uv for lightmass in UDK? (as the second model has some overlapping uv's). Progress, PS: first two are in marmoset and third is both of them in…
@Obscura, atm I have a million things to do, but I am focused on environment art, you could say character art is my hobby. Edit: Since some probably don't know how, I'm gonna drop a quick tutorial on how to get a base for a diffuse texture (something to work off of). And yes I know, I could probably bet money that everyone…