I modeled an M1 Thompson in Blender, UV unwrapped it, and exported it as an OBJ for baking the normalmap in xNormal. Everything looks fine in Blender: However, after exporting to FBX and importing to UDK, I get artifacts like these all over the model: Any idea what's going on? I'm using different smoothing groups, so it's…
Thanks. I have a feeling it has to do with Blender's way of implementing smoothing groups (physically splitting edges rather than using smoothing groups). I'll post about it on the Handplane thread.