I modeled an M1 Thompson in Blender, UV unwrapped it, and exported it as an OBJ for baking the normalmap in xNormal. Everything looks fine in Blender:
![show.php?id=40296](http://www.pasteall.org/pic/show.php?id=40296)
However, after exporting to FBX and importing to UDK, I get artifacts like these all over the model:
![show.php?id=40298](http://www.pasteall.org/pic/show.php?id=40298)
Any idea what's going on? I'm using different smoothing groups, so it's not an issue of all the normals being averaged. Here's an unlit view of the model in Blender to show the different smoothing groups:
![show.php?id=40297](http://www.pasteall.org/pic/show.php?id=40297)
Replies
The current build of UDK which supports implicit normals importing(for improved normal maps) only works with static meshes as you have found. Try Alec Moody's Handplane here: http://www.polycount.com/forum/showthread.php?t=108744 it should work with rigged meshes as well as static in UDK.
That certainly should not be the case, if you're having issues with it you should post in the thread.
Thanks. I have a feeling it has to do with Blender's way of implementing smoothing groups (physically splitting edges rather than using smoothing groups). I'll post about it on the Handplane thread.