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UDK Smoothing Issues

I modeled an M1 Thompson in Blender, UV unwrapped it, and exported it as an OBJ for baking the normalmap in xNormal. Everything looks fine in Blender:

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However, after exporting to FBX and importing to UDK, I get artifacts like these all over the model:

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Any idea what's going on? I'm using different smoothing groups, so it's not an issue of all the normals being averaged. Here's an unlit view of the model in Blender to show the different smoothing groups:

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