This is my last portfolio going into my Demo Reel before I start my next reel. Crystal Cavern ~70k Tris 4 weeks at 130+ hours Feedback would be appreciated!
Alex, I certainly agree and as I mentioned in my previous reply, I have taken steps to resolve the issue with the grainy spec/normal. As far as a story, I completely agree that it needs a certain human element in there. I was planning to make it out to be a crystal mine, but time ran out. I will be adding to it once I…
The main corridor (above) The end hallway The entire scene Here's a shot with lighting only on the Crystal Area. I made 5 Variations of crystal and ultimately only used about 3 of them. I reuse assets as much as possible! Here's a better shot of the Emmissive Mushrooms. These are all made from 4 variations of models that…
yeah that rock texture is REALLY ruining your scene, it's making it seem really amateurish and distracting. While caves are naturally VERY noisy, its very difficult to get that through on a low res screenshot, and even then, high detail noise is often a bad idea. I think you are REALLY missing out here on making a story…