Yeah, the trick is to make unique/non-tiled textures is to combine them in the material. It doesn't have to be extreme, for example a brick wall (1x1) with another grime texture masked over it (1.43x1.43) can break up the uniformity of the tiling. Other effects such as using masking to do color/brightness variations helps…
Hey polycounters, I am in a situation where I need a modular building for my showreel right now and many more later this year for the final year film. It is one of my weakest spots in GA it seems. I tried to do it last year around the same time and it didn't go very well, this time I think I need help from those who know…