Hi guys. I'm trying to get the workings of modular environment construction down. I wanted to start pretty simple, so I relatively flat building was first. here there is a little left to do. you see the detailing running vertically down the ends of those are not done, they are also missing from the corners above the main…
Hi!, If you haven´t already seen it; Went through this tutorial a while ago. Its really good, he´s using Max but same workflow applies. http://www.3dmotive.com/training/udk/modular-building-workflow/
ok, i managed to add some details to the windows, i have the texture space to do some other window types so they will be next. theres no diffuse or normal on the new bits, so they don't show up well yet, but do you think this is a step in the right direction?
Ok so first of all nice job with the snap, not even any visible seams. what I did notice is your modules are awfully small, most I've seen make a single module a entire block of wall with a window/door/whatever in it, or some even just do an entire floor, I personally like the way your doing it, but there are a few scale…
lol, it looks like a great tutorial.. ill have to wait till i can pay £15 before i watch it though :( for now I need to hunt down info on breaking up my textures :P
Thanks man, thats pretty awesome. but it brings me back to the reasons for the smaller modules... ATM the modules used for the actual building its self are all on a 248 sheet (i know its big] but i was curious as to how peoiple use texture sheets with the bigger modules, is it common practice to make a module or 2 witht…