I was looking up some unity how-to type stuff a while back and found this: http://unity3d.com/support/resources/example-projects/charactercustomization Might give you some ideas on all the setup in unity.
Hello community, does anyone of you know how I must model and rig my 3D character, so that I can switch his arm parts for example, but keep the animation of it ? We tried to exchange only the mesh of the torso model, but this resulted in strange behaviour of the vertices. see link [ http://youtu.be/LzxjdhmNtpM ] You see…