Well, no, you just gotta learn what settings are good. Does your map have a ligthmass importance volume in it btw? Anyway, there just isn't a red button that magically does perfect radiosity baking. You gotta tweak the environmental colour, dominant light intensity, light indirect lighting scale, material lightmass…
Sure, it's possible to get close at least. Check your lightmass settings in your world properties. You can tweak things like diffuse boost and number of bounces.
It's very possible to achieve results that are very close to that image. You just have to make sure that you're understanding the lighting and understand how to 'fake' it if you have to. The type of lighting you see there is usually not even direct sunlight but just global illumination. In the rooms to the left, there are…