There's still no lighting in there, I will darken all the floor, just putting some point light and diffuse light from the windows. But it still has to be a contrast between the "classy" floor and the dark basement/dungeon :)
Hi everyone ! Was inactive for a long time. With the end of our project @ Ankama, I've decided to clearly update my portfolio :) I'm starting a 3D Low-Poly Diorama (like those in White Dwarf's Eavy Metal section), and I'll give it a "mature-cartoon" style (e.g. Diablo 3) and will focus on painting. There's a first sketch…
Sweet Jesus being able to rotate around it in browser is good. This looks beautiful so far! The only things I'd suggest at the moment is making the water in the dungeon a bit more reflective (perhaps with some specular highlights?) and having some sort of highlight on the steps too. At the moment, they don't 'pop' as much…