So I ran the STL modifier, and none of the options show faces except open faces. All of these are open faces, but they won't merge. I delete them, and re-extrude them, but they won't work. Some won't weld together. When I bridge Two edges it makes a twisted face, and I can't make it not do that.
I attached these two separate polys and the vertices wont weld. Some of them will for some reason, but others wont. I still don't understand why the vertices won't weld when some around the ring of open faces will weld. Is there a way I can tell if a face is open or not? When I delete the face to use Create on the vertices…
It wont collapse as the face it is trying to 'replace' is not open so it wont work. If you deleted the face 'under' the once you are trying to weld down it will work, seems like a bit of a strange topology though, as you just have floating vertex's along the edge and onces that seem to be under the faces.
Usually it comes down to one of these things -Try selecting a vert and move it up/down and see if there is actually 2 verts on top of each other or some sort of hidden face -Select an edge and drag it out, see if there is something weird -Select a poly and delete it and see if there is some sort of overlapping going on If…
Without data its very hard to tell what the problem is. You could try a couple of clean up things. You could upload a max file somewhere (letting us know which version of Max it is from). Try this first though. In polyobject mode, face mode. select all the faces and detach them to a new object. Then delete the old object.…
there must be a face between them, or a vertex that is doubled, or maybe an edge that is supperposed to the other edge. As mikiex said, run a STL modifier above your stack, and check " check everything ", you will see all the errors in your model. After its just clean up :) Also try to target weld the point if when you…