Thanks! :) for the last texture I used this as a base: Just made it tileable and used some adjustment layers to change the contrast/colors. I also used Ndo2 to create a normal map and displacement map. For the stalactites and stalagmites I sculpted high polys and overlayed my bakes onto the same texture. I've been thinking…
Thanks! Have a look at this tutorial, it explains it better than I could. http://www.philipk.net/tutorials/materials/woodrough/woodrough.html That's mainly the technique I used for sculpting. I also used orb's crack brush and trim dynamic. I baked a normal map, AO and a height map in xnormal and converted the normal map to…
This is some really great work, both, model and texture wise. I'll definatley keeping an eye on this one! Also thanks a lot for the tutorial! :) Keep up the great work!
Make some tutorial for sculpting conifer bark :D Just kidding. Do you used Parralax Occlusion Mapping or it's tessalation? Or maybe just flat plane with amazing normal map? Sorry for PRO english :d
Thanks guys! I didn't record anything I did for the tower and I'm not planning on redoing it any time soon :( . I'll start recording everything I do from now on though and if I make something nice I'll turn it into a tutorial :)
I recently watched some more texturing tutorials and I deciced to tweak the maps of the shovel some more. I added some metal detail to the normal and completely changed the spec and gloss maps. It's very likely that I did something wrong in the spec and gloss maps so please let me know if I did. spec: (will be imported as…