this is where I feel bad for games designers most of all. This is not to say all designers are the same, but for those whose focus is in games they have so few avenues to choose from and such a great opportunity to be exploited. Game designers aren't ordinary designers: when fired they can't just go get a job in a…
The crazy thing is that in the games industry, loyalty isn't necessarily a matter of only money. There are plenty of people who just love making games, and would actually settle for a lower salary in order to make games all the time. Thanks to the rabid desire to work in games, most companies can get good, even great…
Well, yeah, but not every team needs to be the size of the Assassins Creed team or Diablos, BF3s or CoDs. You could still make great games like Journey on a high end console and make it look good, you don't have to utilize every ounce of computing power to make a realistic type of game. I don't get the obsession publishers…
The reality is hardware and CPU power have driven development costs and team sizes to unmanagable sizes. The industry needs to be automated, over the coming decades procedural generation tools will bring team sizes and budgets back down to more reasonable sizes. Game industries growth over the last 10 years is a chimera,…
It's worked demonstrably for indie and mod projects, and I honestly don't see, in an objective sense, why it couldn't for a more significant project. It is now pretty standard for work to be outsourced and contracted in many different and disparate ways, and that trend will become increasingly relevant as the world gets…
A lot of the cost of these tools comes from the support and help with integrating them into pipelines, taking feedback, bug tasks, etc. I wonder if at some ridiculously low prices the vendors actually lose money compared to if they pirated the tools instead. Not endorsing the practice, just speculating.
I bet a lot of gamers share my view that the graphics of the xbox/ps3 arent good enough to get excited about. You're playing on hardware that was developed in 2004 and now its almost 2013. Pc games are held back graphically so that they look the same as the xbox/ps3. I know that I see the new fps coming out and I dont get…
LOL :D Well, I enjoyed this "non-game indie game art bullshit" a whole lot more than most AAA games I've played in a while. LOL :D My point was, regardless of what you think of Journey, is that you don't need a large team to make a great product if you make it with the core game play in mind and making it fun to play.…
Hey guys, Why are SO many studios closing and or having huge layoffs? If you look at how many who have been laid off in the past year in the game industry, the numbers are quite staggering. Why is that? Are people really not buying as many games as they used to? Are game studios just not being innovative enough? Are AAA…
Extra credits is all that is wrong with gaming. The original double dragon tells a much better story then journey while you actally get to play it! For two minutes the 'narrative' in Journey is "I walked, I stood on a hill then I jumped a bit then I walked' For two minutes of double dragon 'I was on the streets of X city,…