Yea. Dragging a selection replaces your current selection with a new one. Dragging and holding ctrl subtracts from your current selection. Dragging and holding shift adds to the selection, but also subtracts if you overlap. Dragging and holding ctrl and shift will add to your current selection. You can also turn on camera…
damn! I have another question!! does someone knows how to disable substractive selection. ex: if I have some edges selected and if I pass the marquee tool over them, they get deselected, so it actually toggles selection smartly. I want to disable this and have purely additive selection, is this possible?
yeah Bal thats works good! Thanks man by the way, I am learning to uv in maya and still getting used to it. I am using roadkill and that kinda help. I have a question though, does someone knows how to turn off that soft of smart highlight for edges. The problem I have is that lets say I want to select an edge and sew it…
In Maya there is no distinction between edges in the 3D viewport and edges in the UV window, so it's normal that when you select an edge in the UV window, the shared edges from the model will also be selected. The fact that it's selecting 3 separate borders in your example looks fishy, like there's some funky modeling…
Uh, I think maze means "Display > Polygons > Border edges", much simpler than what you're describing Scruples. :) Nice to have a shortcut to it, as well as Texture Border Edges when doing UVs. (Oh and for selecting border edges, double clicking on them does the same as using the "Select Using Constraints" method, much…