Hey Guys, I’d really appreciate any feedback or suggestions on how to improve this guy. The plan for this guy is to have him rigged and textured for a short animation i’m working on. Here’s a Reference sheet i’ve compiled. He’s based on a Toy from Plaseebo. Where I'm at right now! I’m not sure if I’ll need to even attach…
@ Chillydog12345 It wouldn't be too hard! He has a lot of detail in small spaces because i wasn't too worried, but i kept it as low poly as i could. I'm running against a deadline so maybe later I'll practice with him. (Oh he's for a Film Animation) @ Aga22 Thanks for the suggestion! His head pops off in the final…
Here’s a little update of my little bee-boops mcgoots! I wanna get some detail around the rim of his eyes. I’m not sure How to do it and keep it in the mesh... i might just have to extract and divide a new rim and just lay it on top and parent it... Anyways hopefully i get the hands and legs done tomorrow morning. This is…
he's cute. the dripping grime around his neck makes me think like his head is "stuck" on... i believe you should decrease the amount of drips there and add more beneath his chest glass, it would make more sense in my opinion...