I'm having trouble getting an AO bake with xNormal. This is my first time using the program and the low quality test normal map it rendered blows away Maya/Mudbox hands down. But my AO map has absolutely no shading. It's pure white. This is the low poly mesh I'm baking. (bummed I missed some of those hard angles on the…
Ok well I was a litte confused because I tried using the mesh scale in xNormal and I couldn't find my meshes in the viewer. So I just set them both to .01 and crossed my fingers and I got a half way decent AO bake. Gonna have to fiddle around to find the right size unless someone can share the benefit of their experience.