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xNormal AO Comes up Blank

polycounter lvl 16
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King Mango polycounter lvl 16
I'm having trouble getting an AO bake with xNormal. This is my first time using the program and the low quality test normal map it rendered blows away Maya/Mudbox hands down. But my AO map has absolutely no shading. It's pure white. This is the low poly mesh I'm baking. (bummed I missed some of those hard angles on the silhouette, :to do)

This mesh is about 1536 tall. Does uh size matter? :poly122: Or is there just not enough proximity for occlusion?

Also this was my first try at a rock and retopology which I did w/o the benefit of any plugins or scripts. That retopo took damn near five hours! lol How slow is that? 1450 tris, six UV shells. :cheers:

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