if she is a cyborg I would take advantage of the face area and maybe add some metal plating or something there to show a sign of being a cyborg. How are her arms suppose to bend. even though the model doesnt show how, maybe you can add some metal cylinder joints to fake that in the texture..
that was because my task was just to texture and choose from three models and she was one of the models, she is a cyborg/lady and is stylized in that way.
did a reeeeally fast paintover, literally all i did was paint with the standard brush at between 1 - 5 pixels, and set the hardness of the brush to 75%. the thing i was going for, was trying to define key areas... eyelids and such with the 1px brush, eyelashes, the irises as well... then i kinda went mad with the cyborg…
Your heading in the right direction, your beginning to notice the difference between some materials like in the skin and the breast plate. However you need to push the definition between your materials further. My advice would be to... 1) Plan your materials, break your model down into different material types. Get a good…
generally too dull. not dull as in boring. dull as in, it looks like it was coloured with pastel. needs some brighter area as areas of focus. could also bake in the shadows and the lights. for example, under the boobs and the butt. also. give a little more highlights to places where yo have segmented edges. this would be…