Kinda finished this model by now. so I decided to update this post! Workorder: -Highpoly in Zbrush -Retopology in Topogun -Unwrapped in 3ds Max -Highpoly to Lowpoly baking in 3ds Max -Photoshop for textures -Realtime render in Marmoset Toolbag Zbrush: 3ds Max lowpoly: Marmoset realtime Render: Textures: Diffuse: Normal…
looks alot more interesting now! :) I think the rebars should maybe go towards a more brown-rust-ish slightly darker color. would actually maybe look into making that specmap into a RGB texture instead of grayscale since marmoset supports it and you can achieve a little more umph in the materials. a little more contrast…