So this Perna tutorial already somewhere else in forum or just didn't make it out public?.. I was reading all 3 pages with a thing in mind, that next page there'd be a tutorial but seem it's not the case (beside the finished wireframe mesh image by Computron)? Pro-boolean in action sounds really useful tho.
I just watched the new ZClassroom tutorial demonstrating more or less the Boolean feature using Dynamesh. He was able to get this shape extremely shortly using this operation where as modeling it in Max would've taken way too long for him let alone me. I've been told to avoid using Booleans as it simply destroys geo, and…
Ben Boltons new method is a gamechanger for a lot of right-angle based hard surface: http://polycount.com/discussion/168610/proboolean-dynamesh-hardsurface-workflow-tutorial
Wow, I'm really looking forward to this tutorial! I had completely written off using booleans years ago. This seems like it could really speed up the work flow when you have complex intersections.
Perna, when you finally do the Tutorial, please give your paypal account, so i can donate some money. I mean honsetly if you're doing this for us, this is at least what i can do for you!
A small thing to consider when using zbrush for this: keep all of your original shapes, pre-dynameshed (like how the tutorial has them). Then if you do need to go back and add more segments or adjust a bevel size, you're not screwed.
Some brilliant info here, going to have to get to grips with pro-booleans because it looks extremely useful. Being able to adjust the mesh density in a parametric fashion would have saved me many hours in the past. Very much looking forward to that tutorial!
lord perna, I'm joining the chorus of people wondering whether you ever ended up publishing your comprehensive primitive/boolean workflow tutorial. I'm slowly cobbling together bits and pieces of that workflow from posts you've made here and in the "dem shapes" thread, but I'm definitely missing a lot of info. It feels…