I just watched the new ZClassroom tutorial
demonstrating more or less the Boolean feature using Dynamesh. He was able to get this shape extremely shortly using this operation where as modeling it in Max would've taken way too long for him let alone me.
I've been told to avoid using Booleans as it simply destroys geo, and that I should be able to model the shape without relying on subtracting primitives. For me, this tutorial threw all that in a blender because modeling this prop in Max seems like a bloody nightmare where as ZBrush made it a 20 min operation.
Take for instance this gun prop I'm making
I can model this in Max easily, but why not just DynaBoolean the thing in ZBrush, decimate the high poly or throw it into Topogun and get the low poly that way?