At a certain point, people new to 3d tend to just boolean everything just because addition and subtraction via solid shapes makes sense. I'll just bolean some windows, boolean this door knob onto this door, combine these parts, etc... and they tend to not use tools that may provide better results quicker like bridging or…
I just watched the new ZClassroom tutorial demonstrating more or less the Boolean feature using Dynamesh. He was able to get this shape extremely shortly using this operation where as modeling it in Max would've taken way too long for him let alone me. I've been told to avoid using Booleans as it simply destroys geo, and…