I dynameshed my figure and got some triangles and badly placed quads as seen on the picture. when i apply brush oon these areas i get ugly results and pinching. is there a way to locally fix this bad topology without retopologizing the whole model?
Sorry for this 2 year old bump, but I just came across this post, after another desperate search how to solve this issue with spikes popping op when smoothing a dynamesh shape, and the release shift smooth works like a charm! So thanks!!