First off just want to say sorry for spamming the P&P with our challenge threads, we are just figuring things out. So this is the start of a monthly challenge where everyone works on an environment concept we give you, you have until the following month on November 7th to finish as much as you can, if not all. The goal is…
It's not as easy to use as UDK or CE3 if you don't like to dig into code. It's fairly easy if you can code with lua. You only need a basic understanding. There's no editor whatsoever neither. ;)
Try, see what you can do. You may be impressed by how much you can do. I'm in the same boat but I want to learn so if there are a few set backs along the way then at least I'll learn from them.
Why don't you just practise blocking it ALL out, super low poly but emphasis on scale, distance and composing the scene completely. (Use vertex colour to make it standout) After you are happy with this choose an element that you have some experience in and try and improve, be it focus on cleaner mesh or better texturing…
Okay also a few things, for your ground coming up I would make an alpha for the grass so that you can have the tileable come off the ground so it doesn't terminate so sharply and makes it more lively. Secondly I would turn down the Global Illumination in your TOD as it's bouncing that green way too much. Use the cloth…