Hm the problem now is that the Corner Vertices from Bone1 which is not set as cloth, falling down with the vertices from bone 2. why? Value is on 1, and i have selected all vertices and added to joint 1
Hi! Just trying to make a moveable Flag for UDK (Cloth) I need 2 Bones. On the Picture u can see how i want to bind them. But when i select a series of Vertices, shift Select the Bone and go to Skin -> Bind Skin -> Smooth Bind, he binds the complete Plane, and not just the selected vertices :( Whats the problem? Greetz…
Is the Bone enough High: The Corner Vertices dont fall down anymore :) But why is that so? I speak of the vertice, left up in the corner. At least i need 3 Bones. And where can i adjust that the cloth dont collapses into himself? The flag is blowing a little by itself, and that isnt nice.
what you want to do is select the entire object, the root joint, THEN hit smooth bind. then to adjust the influence of each vertex you'l go to edit smooth skin -> paint skin weights tool. from here you can either paint the influence, or select the vertices using the "select" mode