Hi guys, having a slight problem in maya - booleaning windows into a brick wall. I've tried with my current building in which I learnt it won't boolean into the wall as theyre not a solid object but planes. However now i've switched to a brick wall example; it seems to make every window inbetween slightly smaller and not…
even at game res, i'm sure it will be an acceptable level. Keep in mind the ammount of N-gons that will be created by boolean. Once that is triangulated in engine you'l have a ton of shading errors and most likely be around the same if not higher polycount that having just extruded. i've attached an example here, each…