I'm not quite sure, but is'nt that the same as toggling the "always deform" checkbox in Skin's advanced rollout off and on again after bone adjustments, while the timeline is at the reference frame ? I have the suspection that the "set skin pose" command is just doing that internally PS: Out of curiosity i rechecked the…
I was never really sure if Skin used it or not and never looked into it, thanks for the links! I make use of the "assume skin pose" while animating just to get pieces back to a clear starting place. It also seemed to help keep the biped clavicles in place, where before I started doing that they would apply a universal…
It's there in theory but in practical application it just doesn't work the same. Here is the positioning of CAT, which is the same as any custom bone rig. Biped rubberband mode has you select the joint higher up to move the position of the lower. If you want to move the elbow you select the bicep which has its pivot not in…