Hey fellas I could use some help with getting my character into udk. I am a rigging & unreal script noob here. I have searched all over. I want to use my character with the UDK animations. I rigged my guy in Maya 2012 using the HumanIK Skeleton Generator. 1. Is this wrong. If there is a skeleton for Maya that works…
This is what it looks like with my mesh and K_AnimHuman_BaseMale[124] selected. With or without auto-build mirror table ( not even sure if I have to do that )
Here is the last step I needed. Of course I saved a copy of the unedited original file. How to change character in UnrealScript [UDK][ame=" https://www.youtube.com/watch?v=xmzyhKJo_Ko"]http://www.youtube.com/watch?v=xmzyhKJo_Ko[/ame]
For anybody that needs this later. The Maya 2012 HumanIK Skeleton won't work. Don't use the ExampleSkeleton fbx. Use Denny's rig Here No renaming bones either. You don't have to do mirror tables or anything it just works.