Multiple morph targets can't be baked. If you collapse the stack the active targets become the static model, and all morph data is lost. Is there something preventing you from deleting the morph modifier, scaling, and then reapplying a new morph modifier and adding the targets again? (The targets would need to be rescaled…
Hi, I've been racking my brain trying to figure out how to bake morph targets to my character so I can collapse the morph modifier in the stack. How do I do this? Is it even possible? The reason for doing this is that I want to scale my character and rig (rigged with CAT) using the 'Rig Resizer' but it won't work with the…