I've been looking through Ryan Hawkins 'Vertex' and wanted to try the Jeans texturing method (shown on page 176 onwards) on a character I've got. My question is, how would you go about getting an unwrap as clean as his, in order to then be able to use overlays when making the texture. I know I can relax with fixed boundary…
I think you can relax inner verts. In the 'Vertex' example it looks less uniform near the crotch area. You have pretty big stretching there. I think you can do that with relax and 'don't work on borders verts' or something like that :D . Don't know if it will be the best way but there is room for improvement.
Think I was just being a bit slow this morning. I planar mapped it in sections, aligned verts/stitched edges and then used the mirror function in TexTools for the first time. Other than a bit of clean up still to do it's come out looking alright. Would be nice if you could select an edge/loop and relax the verts along it…