From my notes at work, its about solutions for these kind of things Most of these build on Flash as the main animation package and then enable a bridge to bring it into the engine / platform. Just at Soap alone we have like 3 solutions from us Game devs everyone coming up with something that doesn't really exist yet on the…
wait not to derail but do you mean you created a texture atlas exported out of max based on the animation frames you animated to in max? (like you basically puppet shopped animated the guy on 2D planes/cards, and then export out the full thing as a texture atlas?
Hi counters of the poly! I've been charged with being the artist on a 3-man, indy, platform game project for Android. My lead programmer really wants to get the 'feel' of the character right before we work on anything else, so I created this little guy: My initial idea was to animate him frame-by-frame in Photoshop and…
You're not derailing, that a valid method for exporting sprite animations. (And I used that method on other games.) However, that's not what we did on Hero Academy. 1. We create several images with different parts of the body. (Head, arm, weapon, ect...) We use a photoshop layer exporter to speed this up. 2. Import all the…
I recall that Castle Crashers was animated in Flash, where the sprites were baked out and put into their engine. Not 100% sure - It was a long time ago :P EDIT: Have a dig through this for more info: http://devblog.thebehemoth.com/
This stuff is great, thanks @renderhjs ! Also, @monster that is looking like a very appealing solution. How do you go about setting up the rig for 2D specific animations? I take it that you are using camera-facing planes for body parts?
That's quite a good suggestion, actually @odium! At least it's something to fall back on if I can't find a decent 2D-based solution. Does anyone know what animation methods that Ubisoft used in Rayman: Origins? Or what Behemoth used for Alien Hominid and Castle Crashers?
The animation tools in Photoshop are pretty bad. Fireworks and Flash both have better animation tools, but you might want to give the beta build of Spriter a go: http://www.kickstarter.com/projects/539087245/spriter