how many pieces should an environment portfolio have and what should it consist of? what ive thought of... 3 environment props 2 hard surface mechanical 2 character (just for fun) 3 environments should I have more, less? in relation to the last 3 environments, how large should the environments be? what should I try and…
Environment portfolio should have environments. Making an environment or two gives you enough room to show your prop and hardsurface skills, so I don't see a point going out of your way to create some more. Show people that you can do good space layout, composition, color, mood and lighting. They can outsource props but…
It would be better to have 1 AMAZING piece that shows a mix of organic and hardsurface work then a number of bad ones. If your trying to get a job as an environment artist why would you have characters in there? It only shows employers that you don't really know what you want to do. "Oh he has props and environments and…
Don't do character stuff...your not a character artist. sure, do 3 environment props.....in your environments. Sure, do some mechanical stuff....in your environments. Seriously, don't fret over how much stuff you want in your portfolio. Just focus on making badass art to the best of your ability, then keep your best…
You should at least have one environment. That's it, really. There's no minimum or maximum in terms of how many. Just make every piece the best you can.
Don't worry about quantity, worry about quality. My portfolio has 3 environments, 3 props (2 of which are part of environment breakdowns, 1 low poly vehicle, a few material breakdowns, and a logo I did which was used on a project. Don't EVER put something in your portfolio because you feel you don't have enough, because…
Quality >>>>>>>>>> Quantity. There is no exact number and you shouldn't think that way. Variety is what's important (props, environments, fx, etc), but if you have a standout piece or two, that will be the key, ultimately. I've seen people get hired for having 4 props on their portfolio at high profile studios just because…