I'm not sure what you mean Malcolm. Unfold3D works just fine on multiple shells. Just to check if this was a bug with NSUV, I created a sphere, split it into 3 shells, distorted the shells, selected all UV's and ran Unfold3D. The results are as expected. Could you elaborate on the problems you are having?
Hello I understand your confusion now that I've taken a look at this issue you are having. There is a bug indeed! I am not going too verbose here but I can summarize it like this: -NSUV does not automagically load required plugins during startup (so NSUV "fails nicely" when the Unfold3D -plugin isn't loaded) -Maya 2016.5…
NSUV v2.1.3 has been released. Changelist: -Bug: Delete UVs, Cut UVs, Split UVs, Sew UVs and Move and Sew UVs no longer fail on multi-mesh selections. -Bug: Legacy Unfold no longer fails on multi-mesh selections. -Bug: The unfolding speed of Unfold U/V -only has been fixed. -Bug: Pre-scaling UV's (Unfold UV's) has been…
Note: If you are using Nightshade UV Editor at work it would be interesting to hear what studio you are working for! :) :: ABOUT :: Nightshade UV Editor extends the Maya's UV Texture Editor with tools, scripts and a UI that greatly speed up the time it takes doing UV work. :: VIDEO ::…