Thanks for the comments! Ah this is due to me accidentally animating in 24fps since I'm used to animating for film, and not having enough keys to make the flapping go any faster. The wings flap on every fourth frame, if I did it any closer it ended up looking seizure enducing. This is definitely a lesson I've got to…
Hi guys, I'm currently studying game art and recently completed a character for a group work game in our course. The art style was meant to be cutesy and fun, textures were to be simple and flat, and we needed a flying character, so I concepted up this little fatty After being given the go ahead, I sculpted & polypainted…
This is quite lovely! Not sure how viable a faster wing flap would be, but they do appear to be flapping a bit slow for insect wings (I'm on Chrome, just in case). I have to say, I looove the eye movement, particularly on the ranged attack animation (plus his almost bored expression in that one). Plenty of nice secondary…
If you wanted to get around the flickery wings wihtout having to bring in motion blur, you could try smearing out the vertices as they animate like Valve do with the melee weapons in Left 4 Dead (the fire axe is a nice example). It'd take some fiddling about get it looking nice, but I think it could work here.
Looks great! The only thing that bugs me is the idle stance; I feel like the legs should be bobbing up and down, not just the toes, like he's floating in water. The reason I say this is because in the flaying gif, the way he flies almost looks like he's swimming, so it would be neat to bring that underwatery style back to…