From my Digital Tutor experience for 3 years I've learned that most of the artists dont bother re-topoing the low poly character model but edit the low poly mesh they get from the adaptive skin constructed by the help of zspheres in zbrush. I would love to see a tutorial that explains the flow of transferring high polygon…
there are a lot of environment art fans on here, so you can't go wrong with some environment tutorials, prop tutorials, and/or engine tutorials (UDK,Cryengine,etc). Either way, whatever you make, will be appreciated by the community ^_^
Hi. I have some time to spare, I've been in industry for some time and I always wanted to share some ideas and for that reason I want to make some video tutorials. I'm looking for society needs so if you have some ideas what kind of tutorial on 3D field you would like to see, let me know. Most needed most wanted , hm ?…
I would love to see a tutorial: how to model The Dragunov sniper rifle from scratch to high poly and if possible to low poly. I'll pay for it. 100$-150$
Yeah I'm with Pancakes on this one, a tutorial on painting character skin and eyes would be nice. A lot of what I've seen and personally done has been stock images... oh the shame.
Sure I have but I don't want to suggest anything, if you see for example that I have cool characters rather than environment so you say you want tutorial about characters. This might be a little bit unfair I think. So I will show surely a final tuts if they will be ready but for now I'm just asking for opinions, what kind…
I'd say to play to your strengths. Unless you've got an abundance of tips and tricks on every subject matter, it makes sense for you to work on a tutorial that you know the most about, that way you're teaching to the best of your ability, rather than someone suggesting something that, while you can do... might result in…