adjustments made to the emmissive texture for less saturation... adjusted both the lamp's spec and the ground's spec so that the spec highlights that aren't describing a metal material are inverted to produce neutral/white highlights. adjusted the lamp's diffuse texture so that the metal surface's color/diffuse is a bit…
them colors are all crazy saturated. especially the glow on the lamp - and if the glass is diffusing the light that dramatically some detail in the texture to explain that would help (dust, dirt, clouded glass etc.) but yeah. yellow as hell! and i don't know if you're too concerned with the ground...but them grasses is way…