Crossposting from ZBrush Central, c'mon Polycount, show me your moves! I can't be the only person who's noticed that Zbrush has some real issues with scale. When made at default unreal scale (16 maya cm = 1 unreal foot) my models are enormous in zbrush. This wouldn't be a problem, except that so many of zbrush's tools are…
Thanks very much, cryrid! Kind of crazy that you have to jump through hoops just to get zbrush to work with itself - but I guess it IS zbrush. Nobody ever claimed the program was easy to learn.