hey dude! nice work!!!! I noticed you are leaning heavily towards the lower end of all your values, so I popped into photoshop to do a quick levels. All I did was crunch everything and bring it back towards black. I'm not sure if this is what you are going for, but I think it makes everything pop :)
Man this is looking really good. But those lightmap seams on the wood supports are killing it for me. I'd either adjust the resolution or not make them look more like a beam and less likes a tileable, continuous texture. Not sure what your texture sheet looks like but if you have all four sides unique, you can get four…
Quite genereric title, but here's what I've been working on in the past week or so: It's still quite WIP, I definiately have to work on the backdrop some more, with some nice temple buildings and lush vegetation and there will be more individual props in the foreground. and with a big amount of blur :D : Some texture flats…
Thanks alot everyone @r4ptur3: I'm not quite sure how closely I'm going to follow the concept art, but I think I'm gonna damage the roof some more to let some more nice particle effects in :). All the wood stuff in the scene is a mix between sculpted, photo sourced and handpainted details. I started off with a simple…