This is a little off topic for my thread, but what is the proper way of making a spec map then? Again I am new to all of this, especially normal/spec mapping. Also thanks for the quick reply :) PS: Also I forgot to ask, but is nDO2 or others more or less 'industry standard'? If Im not mistaken high level studios create…
I am fairly new to 3D modeling, I took a 3D modeling course in college last semester and learned maya. The professor taught normal/spec mapping using crazybump. The school had a subscription so I used it for a while and like the product fairly well, but I was wondering if there are (most likely)any better programs for…
NDO2 is an alternative to crazybump, about the same price. Ive found I can do a lot more in NDO2 than I ever could in crazybump, although CB is still very useful at times. NDO2 has a bit of a learning curve tho, but dont let that scare you. It will also generate a "spec map", but I would never use a program to generate a…
Theres nothing wrong with improving software (I didnt say there wasnt), it happens all the time on the NDO2 forums. I know plenty of people who have had issues with NDO2, posted their concerns on the forums, and in the next release it was fixed. Why didnt you download the free trial and try it out before you bought the…
http://wiki.polycount.com/CategorySpecularMap I would start there (and definitely the link Brendan posted!), there's plenty of information out there about creating spec maps. It is a pretty broad subject, but once you get an understanding of how a spec map works and what its supposed to do (maths included), you will…
It also depends on the engine to be frank, I have seen many people invert their Diffuse to tint your Specular map to compensate some math to make it look good, but that's not practiced as much anymore unless said material really happens to be the type that is negative to the Diffuse color. Someone with better written…
Specular mapping, good, realistic specular mapping, is all about the maths. Read this: http://www.manufato.com/?p=902 That'll get you started on the basics. There's a lot of other, very good pages of information out there regarding skin specular/etc, go find them.
I think you missed my point, and that is a software can always be improved, yet people don't mention or crit. what can be improved, hence why these shortcoming exist. What's so wrong in showing what is wrong in the first place? And in my case, I could have gotten an educational version of CB, which compared to N2…