How do I get a perfectly aligned UV map? I mean pixel perfect. I'm a newbie using low polys and low res textures in an attempt to learn the basics. So apologies if the answer is obvious. My problem is that I don't know how to properly unwrap the UV in order to be able to texture details at the pixel level throughout the…
Sure. Here's the texture alongside the model in Maya (I circled the parts that correspond): It looks like I'm deliberately drawing the line to be messed up. But bear in mind that the PSD texture is 128x128, and so that leads me back to my issue: I'm drawing at the pixel level, and my pixel grid is not lined up properly…
The checkerboard is going to be perfectly square but it won't necessarily be the same resolution as your texture. I don't use unfold3d but if it's a decent program there should be a way to either change the size of the checkerboard squares, or use a different texture instead of the checkerboard. Max has had an option to…
I can't speak directly to using Maya, but in Max I'd do this by first making a bitmap checker at whatever map resolution then applying that as a texture or use the Pick Texture option in the editor to set the UV background to it. Then turn off the grid and use Pixel Snap to lay out UVs. At least in Max you have pretty…