Put up your work in Pimping and Preview for feedback. Also, here are some places you can take a look for getting started: -Gnomon -Digital Tutors -Eat3D -3DMotive Digital Tutors is the place to start for newbies, they pretty much take A to Z approaches, and show really well the basics as well some nifty tips. Gnomon mostly…
Thanks for all the tips guys! I'm watching some tutorials on Digital Tutors and it really looks promising! Btw, anyone happen to have the reference images from the Low Poly Character Modeling for 3ds max tutorial from that site?... just curious. Kind of would like to actually be able to follow along. Like I said I have a…
Hi, I, like yourself started off at College; then as I was learning moved onto harder tutorials that challenged me and still I learnt new things. Try not only following tutorials but reading magazines or books. 3D world is a good start - you see other peoples work, with steps on how it was made and their inspiriation,…
you made it here- start posting art. Use google, and get to work. There's no way you've been through every tutorial on the net covering game art and texturing.
I am 17, and I have been experimenting with 3ds max for a while because several years ago my dad used 3ds max for his engineering job, and he had a copy of the 2003 edition, and I played with that a little. Then I got a student license of 3ds max and was able to start seriously working with it. But being as I'm still in…
The very best way?, have someone knowledgeable and physically there to slap your hand when you are making mistakes, essentially a tutor. Chances are you don't have access to one so just watch a bunch of videos on box modeling and edge modeling. I haven't watched one in ages so I can't recommend any but they are easy enough…