Hello guys, I'm trying to make little and simple script for baking the lighting in my scene. Nothing complicated, but I stuck on an error that I can't understand. Here is my little code :global proc RenderToVertex(){ //create backset ? $bakeSet = "ParadiseBackSet"; if(!`objExists $bakeSet`) { $bakeSet = `createNode -n…
Froyok, I think the problem from browsing the code is that Maya thinks your $list is one DAG object (which when concatenated together doesn't exist). Something that would be interesting to check is the execution time between doing it that way and for loop. I think Maya behind the scenes is doing it per shape.