I'm surprised no one has replied yet, its looking awesome, I've always wanted to get a working chassis set up in softimage, stuff like this looks so fun to play around with. [ame=" https://www.youtube.com/watch?v=sMOQWVy2BWM"]XSI - Car Rig - YouTube[/ame]
If you're having trouble with importing into UDK try this: http://udn.epicgames.com/Three/XNormalWorkflow.html If you know about this then my apologies. Nice stuff so far. I can see you pushing those wheels a lot more into something crazy/awesome. Keep it up.
Still just as awesome, I was having issues getting a few pistons to work together on a project recently. How much of the animation can be transfered to udk?
Thanks! Sorry, I didn't mean with actual driving physics, just the parts are set up to animate properly when you move them: [ame=" https://www.youtube.com/watch?v=93L30f7ZiBo"]Chassis Silly Project Demo - YouTube[/ame] I would like to, however, and plan to, bake it down and export it to UDK. Future plans: Add…
Made some Hot Wheels-ish wheels. And some rough drum brakes 'round back. ...and that's where I'm stopping. Did a trial bake, brought it into UDK, looked awful because UDK isn't importing smoothing groups. Fought with it for an hour, can't be bothered now. After a months of working on engines where this thing isn't a…
In theory all of it, just it won't run too well especially in a packed scene. Will probably end up being very simplified. (UDK does vehicles as skeletal meshes, but never worked with it)
Lengthened/thinned the body. All the suspension works in Blender using constraints. Move the wishbones and the suspension compresses. Turn the gearbox end of the axle and all the parts leading up to and including the wheel turn. It sorta turned into a dune buggy :p