Quadify modifier will do but it applies on the whole mesh (works on editable mesh) Else, there's this plugin which probably do a cleaner job, but not free. http://www.scriptspot.com/3ds-max/scripts/quad-cap-pro But on a flat surface just a couple inset and connecting some vertices do the job. You don't have to be full quad.
Chaserm2: Thanks I love cgtuts! I have been meaning to watch those videos I watched the other ones on there by Racer445 hes really good. I have use pro boolean before but it comes with some clean up still thats the only thing about it. I also noticed using splines as guides to create geometry is good as well. That piece…
Chaserm2 Drop that sprocket image on a plane, then using a spline line trace out the shape. Since it's a pretty complex shape you probably want to trace out several shapes and then combine them. nufftalon yea splines are pretty cool and have a lot of uses. One thing to keep in mind is that you can turn any edge in edit…